Mega man 11 robot masters1/31/2024 ![]() ![]() We could also approach this problem from the other side: Perhaps what Mega Man 11 needs isn’t more levels, but more replay value. What if you had to clear a level using only a specific weapon? Or what if you had Speed Gear permanently active, but you die in a single hit? The challenge mode is a great idea to provide more content to players, and was actually done quite well in Mega Man Legacy Collection, but unfortunately this one doesn’t seem to add much to the game. They’re good exercises to hone your skills, but most of them don’t really bring anything new to the table. Almost all of them are just playing through the same levels with some kind of condition, like seeing how few times you can fire your Mega Buster, or collecting eight medals along the way. Unfortunately, I feel that Mega Man 11’s challenges didn’t really explore their full potential. A good challenge mode can provide a wide array of new and interesting trials that change up the game in some fundamental way. Adding more robot masters is an interesting thought experiment for sure, but I’m not convinced it’s the best answer.Ĭhallenge mode made a comeback in Mega Man 11, which is a great way to add some more value to the game without having to pad out the main story. It would also require Capcom to come up with even more ideas for bosses, which must be a challenge already after the countless Mega Man games and spinoffs. ![]() Many of Mega Man 3’s bosses had multiple weaknesses, some more deadly than others. Could there be multiple effective weapons for each boss? There’s precedent for that. What would a Mega Man game with 12 or 15 robot masters look like? The obvious problem (from the player’s perspective) would be that it makes it harder to figure out the right weapons to use against each robot master. Given that my knee-jerk reaction was to be disappointed in how quickly I beat the game, the most obvious answer is to make it longer by adding more levels. A Great Package With Some Room For More Content I’m writing this article because I love Mega Man and I want to see it grow and thrive my concern is that just slapping on some shinier graphics (and jacking up the price) is not a good way to modernize. It does the classic formula well, the Gear System is a great new twist, and I had a blast playing. I want to qualify this: by no means do I think that Mega Man 11 is a bad game. So the question now is: How do you truly bring Mega Man into the modern era of gaming? Mega Man 9 and 10 were great throwbacks, but this series had a lot of room to grow. My first thought was that I wished Capcom had done away with the updated graphics and the voice acting to keep costs down, but then I thought better of it. ![]() The production value was clearly higher than on previous titles, but how much do better graphics really add to a classic jump ‘n shoot game? Ever since the very first Mega Man, it’s been all about the action. Many people, myself included, simply felt that $29.99 was too steep a price to pay for a game whose story mode lasts a few hours, with no deep characters or thought-provoking messages to flesh it out. With the same quick and brutal gameplay that’s always formed the core of the franchise, bolstered by updated graphics and the new Double Gear system, in many ways it was really a modernized Mega Man - with, unfortunately, a modernized price tag. Mega Man 11 released on October 2nd to mostly positive reviews. ![]()
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